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e-man2001
12-14-2003, 03:25 PM
So I'm gonna be joining a D&D game run by a friend and I jkokingly said "Hey, If I'm a Bladeling i can use swordchucks right?"
He immediately started lauighing and insisted upon it.

So here is my dilemma: What kind of rules would a sword chuck have? I dont have basic rules for numchucks to simply make slashing damage... but any other thoughts would be nice.

Gimme ideas ppl

Minkus
12-14-2003, 08:22 PM
1) Exotic weapon...no way a sword-chuck would be martial, much less simple.

2) Nunchaku are 1d6 (crit on 20, x2) Which is the exact same for a club. So, if we switch them to two Short Swords, as opposed to 2 clubs, we get 1d6 (19-20, 2x). Even better, longswords would make it 1d8 (19-20, 2x)

3) Nunchaku are 2 lbs. Assuming 1 lb. per "handle", that'd be 6 lbs. for a set of short-chucks, and 8 lbs. for long-chucks.

4) Nunchaku are small weapons. Now, if each "handle" is say, 18 inches/.5 meters, or whatever that turns out to be, the whole thing is three meters long. Short-chucks would be a little larger than that, say 4 to 5 feet altogether, and the long-chucks would 7, 8, 9 feet long maybe. So, it may be necessary to increase their size until they fit the category. Two longswords strung together can hardly be called "small".

5) Not all nunchaku styles use it as a form or bat or club. It can be taken into each hand and used for thrusts, swinging moves, and blocking. A set of sword-chucks could be alternately used as a dual-wielding instrument.

6) Realistically, there is a chance that if you miss, you'll hit yourself. With a piece of wood, this can be accepted, and, if you're really good/have a massive tolerance for pain, this can be ignored. Not for a sword. My group has always said that if you hit AC 10, you hit, with Dex mods only. After that, you merely fail to do damage until you hit their "real" AC. After all, they have armor to stop you when they get hit, not when you miss them. Maybe something like "Miss by 5, hit yourself, miss by 10, damage yourself", or something along those lines. Up to DM.


#1,2,3 based on actual DnD3 rules.
#4 estimations and logic
#5 my rudimentary kung-fu knowledge, bolstered by my cousins not-so-rudimentary knowledge.
#6 personal thought.

Hope this helps a little.

e-man2001
12-15-2003, 01:16 AM
yeah that sounds kinda right...
so about 1d6 or 1d8 slashing damage... sounds fair... though im trying to think if their chuck nature might help in any way for parrying or multiple attacks a roundm hmmm.....
though thats the beauty of the bladeling char. the missing wont hurt him ;)

Next... we develop chuckchucks

Kieran Dineer
12-15-2003, 01:45 AM
What about bowchucks? They would be interesting, indeed.

Dante
12-15-2003, 03:52 AM
Maybe the rules for swordchucks is that they allow you an extra attack when used, but every combat action you take with them calls for a Dex check of DC (whatever). Failure of the check results in you hurting yourself as well as the opponent. This represents the ability to flail at lightning speeds with the chucks, but only a Dex god can handle them properly.

Forever Zero
12-15-2003, 05:33 PM
Personally I'm all for Axe-chucks.

Bezo
12-15-2003, 05:49 PM
The best one to use in a roleplaying environment would probably be chuck-chucks, because it's basically a steel four pronged flail you hold in the middle. In addition, chuck-chucks can be used as a bolo to trip up retreating enemies.

Katana
12-15-2003, 07:53 PM
hmm.... KatanaChucks
HammerChucks
CrossbowChucks
GunChucks
StaffChucks
WhipChucks
or, for those FF8 fans out there, GunBladeChucks

And finaly.....



HADOKENCHUCKS

e-man2001
12-15-2003, 08:30 PM
Hadokenchuks... Absolutely what my friend's xiaositec wildmage will start researching in our planescape game, beautiful.
As a side note: he already has pants of holding, and an undead kitten that rides on his head with continual light on its tail... Damn that game is funny.

If I do that extra chuck action as it rebounds off the bladeling's metallic body, can i furry of blows that as a monk?
Yeah, thats right, a bladeling monk. Its sick. I have a funny DM.

Xultanis
12-15-2003, 10:04 PM
That sounds reasonable, but you'd have to give your opponent and AC bonus because of the extra time it takes for the blades to rebound, and because of the angle they'd rebound off your body would effect your accuracy as well. (Darn you physics I!)

!
12-16-2003, 01:42 AM
I would've just modified the rules for the spiked chain.

Multani
12-18-2003, 10:11 AM
but the spike chain doesn't slash into your palm when you grasp it tightly.

Minkus
12-19-2003, 10:57 PM
Something that no one has mentioned yet, one of the reasons nunchaku, kamas, and sianghams are in the game is because monks get to use their unarmed attack bonus when using them. Nothing against sword-chucks, chuck-chucks, or even hadoken-chucks, but none of those things are really something a monk would use...since they, y'know, don't exist. Just a thought.

!
12-19-2003, 11:30 PM
If I DMed, I'd give the monk a bonus for sword chucks anyways. Since the rules for them would be based off of nunchakus anyways, why deny the monk the bonus?

Squid Chucks, yo!