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seraph_cherry
11-25-2003, 11:04 PM
I was reading all the other roleplaying stuf and found that all the others were clogged with stupid arguments othat pertained to nothing and wasted many pages so...

I started this post.

Heres a poll
(this is my fist thread)

Dante
11-25-2003, 11:41 PM
Wizard is fun.

LilWhiteMage
11-25-2003, 11:50 PM
Cleric for me

Kieran Dineer
11-26-2003, 12:09 AM
Thief. More specifically a Swashbuckler type. High Charisma and wields a rapier, putting levels in Duelist and Shadow Dancer as well.

ElseaAskew
11-26-2003, 01:30 AM
ranger's are the best at killin' an fightin'
look at aragorn
i still love bard though!

Tor
11-26-2003, 04:08 AM
Halfing bards AAAAAAAALL the way

Neverwhere
11-26-2003, 09:07 AM
erm.. no other catagory? Im most definatly a multiclasser, more specifically monk-ranger-bloodhound-assassin-duelist-Ninja of the Crescent Moon. The utlimate two weapon fighter, 2x keen rapiar with improved crit. 12-20 critical range. *shudder*

Derek R.
11-26-2003, 04:01 PM
I'm a Wizard man myself. Evil ones only please.

Mikorlias Zard
11-26-2003, 05:42 PM
What, no Druids, Monks or Paladins?

Muffin Mage
11-26-2003, 08:24 PM
And no psions? Friend, you can hardly call yourself a gamer until you've played a psion. More particularly, a thri-kreen monk-psion. (Crit range 9-20, 1720-1960 per round.)

seraph_cherry
11-27-2003, 12:57 PM
Psions are lame, and they are super cheap so I excluded them.
Sorry about the druids, monks and Pali's

Dante
11-28-2003, 07:54 AM
And no psions? Friend, you can hardly call yourself a gamer until you've played a psion. More particularly, a thri-kreen monk-psion. (Crit range 9-20, 1720-1960 per round.)

Explain?

Raerlynn
12-02-2003, 08:51 PM
Thief. More specifically a Swashbuckler type. High Charisma and wields a rapier, putting levels in Duelist and Shadow Dancer as well.

Less Shadowdancer more duelist. Also I use fighter class over Thief, focusing cross-class into Diplomacy. High Dexterity, High Intelligence, Low wisdom, above average Charisma, average strength, low constitution. (Hey I gotta have a weakness some where...)

Demon with a Glass Hand
12-02-2003, 10:20 PM
Friend, you can hardly call yourself a gamer until you've played a psion.

That, and you really shouldn't be calling yourself a nerd/geek if you've ever had a girlfriend. I've been breaking that rule for years. :D

Shhhh ... don't tell the International Convocation of Nerds.

Thief ... well, rouge (Sp? Rogue?) all the way. Jack of all Trades kind of guy. The one who can get the group out of almost any tight squeeze imaginable (well, that doesn't involve combat ...).

Yep. Jack of all Trades all the way!

Sakae
12-02-2003, 10:26 PM
My favorite is and always will be monks. Maybe because of all the kung fu movies I watch...

Gerad
12-02-2003, 10:32 PM
I prefer thieves because of the high number of skill points and class skills they have. I believe they are the most flexible class for that reason.

Demon with a Glass Hand
12-02-2003, 10:38 PM
I prefer thieves because of the high number of skill points and class skills they have. I believe they are the most flexible class for that reason.

True that. I and they're good for preparing stronger 'other classes' later in the character's life.

I usually have about four levels of theif under a particular character's belt before changing him into say ... a fighter, or something.

Of course, I'm only talking about human characters here ...

Ranson
12-03-2003, 05:38 PM
Ehn. I've always found clerics to be a good base to work from. Decent hp and combat abilities, spells that are more useful than people think, and all those little special abilities that keep a low level party from being eaten by ghouls. :D

High level clerics are good, too, for the oh-my-god-please-send-a-representative-to-help-me-now type spells. Geas/quest and plane shift can ruin many a GM's dreams of coherent plotlines, and the cleric is balanced enough that it can multiclass in almost any direction without losing much of anything. I may have to look into this thief bit, though . . . sounds interesting.

Muffin Mage
12-03-2003, 06:48 PM
Did you not see RM's psion twink? Add to that monkish goodness, for uber-unarmed attacks, and thri-kreenishness, for four arms, and therefore two extra attacks, and at level 20, you will have a total of 10 attacks. With the crit range of an improved critted, keened, grafted set of duodimensional scythes (9-20), you'll have a 55% chance of doing a crit. And without any other damage adding spells, powers, or other such things, you will deal 172-196 damage on a crit. Assuming that you roll higher than 9 on all ten attack rolls, you'll end up with between 1720 and 1960 damage per turn. Not hard at all.

And if you use vampiric touch, you'll get that many temporary hp. Thereby making you invincible.

Forever Zero
12-03-2003, 10:46 PM
Since my only real D&D knowledge comes from the Baldur's Gate series, If it is one straight class it is Wizard, and to be more specific, a Human Dual-Class Wizard/Fighter.

MasterZero
12-04-2003, 10:34 AM
Thief (or Rogue as DnD calls it) is my favorite for the fact that they can choose so many damn skills at the start! Whenever I choose to play a thief (or Rogue), I get about 8 or 9 skills at the start and have myself ready to keep the party safe from harm...at least from traps and heavily rich nobles...:)

Neverwhere
12-04-2003, 12:30 PM
cleric: tank with healing abilities... (if you take right race/god/armour/weapon)

as for the rest of the classes: rogue (see previous post), fighter is good for H&S not RP, druid is ... yeah..., sorcs/wizards are WAY too over done, barbarians are ok (cept for the whole reading/writing issue), bards still suck, they finally got rangers right, and paladins are clerics w/o the healing abilities (they have some, just not as many)

Dante
12-06-2003, 07:38 AM
Did you not see RM's psion twink? Add to that monkish goodness, for uber-unarmed attacks, and thri-kreenishness, for four arms, and therefore two extra attacks, and at level 20, you will have a total of 10 attacks. With the crit range of an improved critted, keened, grafted set of duodimensional scythes (9-20), you'll have a 55% chance of doing a crit. And without any other damage adding spells, powers, or other such things, you will deal 172-196 damage on a crit. Assuming that you roll higher than 9 on all ten attack rolls, you'll end up with between 1720 and 1960 damage per turn. Not hard at all.

And if you use vampiric touch, you'll get that many temporary hp. Thereby making you invincible.

Oh, I see.

I know iaijutsu masters who can exceed that in half the attacks, though.