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IHateMakingNames
05-09-2004, 06:19 PM
(My character)

Name: Josmir Banakneha
Age: 24
Sex: Male
Race: Avian (Humans with bird wings)
Class: Scout
Magical Item: The Gem of Seeing. A magical gem which enhances the senses of the bearer of the gem.
Items: Several maps, an olden notebook, a pencil, a pen, a quiver, and flint.
Weapons/Armor: Leather armor (With fur on top) on various parts of the body (The furry parts). A staff. Bow and arrows.
Appearance: http://img5.imageshack.us/img5/3223/Sorreah.jpg (Those big things that look like ears, just feathers). Add a green jewel in the middle of his forehead.
Skills/Spells/Aura:

Skill – Call of the Wilds – Josmir can call out to the wilds, which will respond to him. Animals from all over will come and aid Jos in whichever way he needs help.

Spell – Past Tracking – When concentrating, Jos can look at a small area and see what previously happened their in relation to his purpose there (If he is tracking a killer, he follows tracks to the woods, then the tracks disappear. Uses spell to see what killer did when he reached this point).

Background Info: Josmir was raised by his parents to join the Allied army as a scout, like his father was. So Jos did join the army, and become a scout. He was given his father’s Gem of Seeing, which was then embedding into Jos’ forehead, so he wouldn’t lose it.





Some stuff you should know.

Everyone and everything are the dragon’s bitches. Luckily, there are very few true dragons, and they see themselves as so superior they rarely involve themselves with mortals. Ruler of the dragons is Bahamut.

Most mystical creatures (Except dragons) are Avalon’s Children. Avalon himself is extremely powerful, rivaling Tiamat (Mother of all dragons). He lives in his own magical world though. Just so you know how powerful he is, most ‘gods’ (Like Thor for the Dwarves) are Avalon’s children.

Elves live up to 1000 years an average.

Magic comes from Janus, the god of magic (He is the brother of Avalon). All magic users (Even if it is a slight magic, like my guy) must pray to him at least twice a week, and go to a temple to pray once a month. Otherwise, Janus will not allow you to use magic.

The major races are

Orcs
Elves
Humans
Dwarves
Naga
Reptilians
Avians
Undead
(All but Undead, Humans, and Dwarves are Avalon’s Children)


It’s Undead vs. All. While the basic hatreds exist (Orcs hate elves, dwarves dislike elves, vice versa for elves, humans love elves, etc), they are allied together to destroy the Undead.


The players so far.

IHMN – Josmir Banakneha – Avian – Scout
Jad – Yama – Ogre – Gladiator
Otaku – Kyle – Human – Dual-Swordsmen
Demon – Shard – Undead Human – Zombie
SS – Ken – Human – Samurai
Gato – Barashkukor – Orc – Farseer
Joseph – Sabtor – Human – Ninja
Kain - Kethanas Azle'al – Elf – Berserker
Dante - Kelen the Destroyer – Blood Elf – Spell Breaker
Elminster - Zakanf Amanodel – Humanoid Dragon – Bard

(Nick names needed for Gato’s guy, Kain’s guy, and Elminster’s guy)



I'm working on the first post now. You are all in the Allied Army by the way.


Edit - Some one needs to be in charge of Demon's guy. He is an Undead after all, but due to his magic item, he is beyond most normal Undead (He was an Undead grunt, which are mostly mindless zombies). But, he is still an undead, so some one has to watch him and and be responsable for his actions. If no one wants this job, Josmir will take it.

Elminster_Amaur
05-09-2004, 07:19 PM
Just have my guy's nick be Zak

Kain
05-09-2004, 07:30 PM
make my guy's nick keth

Elminster_Amaur
05-09-2004, 07:35 PM
Does the magic include dragon stuff and bard songs?

IHateMakingNames
05-09-2004, 07:39 PM
Dragons are unrelated. You're guy is out of Avalon's and Janus' power.

Also, the delay of the RP thread being posted is because I went out and got some Chinese food, incase you were wondering.

lazy man
05-09-2004, 07:44 PM
Is it too late for me to sign up or not?

Dante
05-09-2004, 07:44 PM
Are the dotted areas paths between the trees?

IHateMakingNames
05-09-2004, 08:12 PM
Dante - In the bottom right, yes. (Edit) They are the large paths. In the bottom right, the trees themselves aren't that close to eachother overall, while the topright are very close.

Lazy - No it is not.

(Repost)


IHMN – 300 (150 WMs, 100 Workers, 50 Archers)
Jad – 50 (50 Dragoons, mostly Ogres)
Otaku – 100 (100 Fighters)
Demon – 0
SS – 125 (100 Fighters, 25 Archers)
Gato – 150 (50 Workers, 50 Mages, 50 Archers)
Joseph – 100 (100 Fighters)
Kain - 0
Dante - 400 (200 Fighters, 50 WMs, 50 Dragoons, 50 Mages, 50 Workers)
Elminster - 0


Demon will never get troops, and I messed up when adding so Kain and Elminster have no troops.

Demon with a Glass Hand
05-09-2004, 09:10 PM
Though someone needs to keep an eye on Shard, I'm still operating under the concept that he is a part of 'Der Good Guys.'

Otherwise, all youse weaklings will be crushed by the undead horde!

Squishy Cheeks
05-09-2004, 09:19 PM
Should I have my troops make fortifications, trenches, earthen walls, man traps lined with spikes, barricades, etc.

Dante
05-09-2004, 09:21 PM
Can the mages cast spells to help build stuff?

Darth SS
05-09-2004, 09:23 PM
Um....samurai were trained to be able to dual the role of Archer and swordsman....

Oh well. I'll just say 25 have bows, the other 25 have Nodachi.

And who would let Demon command them? "KILL THE UNDEAD!" "Sir? You're undead." "Fine. Kill THOSE UNDEAD!"

Dante
05-09-2004, 09:25 PM
And who would let Demon command them? "KILL THE UNDEAD!" "Sir? You're undead." "Fine. Kill THOSE UNDEAD!"

Heh.

In any case, the WMs could cast Haste and what have you on the workers/ogres doing the work so it could eb accomplished faster.

IHateMakingNames
05-09-2004, 09:26 PM
Jad - You have no workers, just dragoons. They don't know how to build things. They can make holes and cut down trees, but that's about it.

Dante - Some mages have haste, and the WM can heal stamina, some attacking mages could have tree destroying things. But beyond that, mages won't be a big help for building, that's what Workers are for.

Otaku - Everything is in the RP. Samurai and knights exist.

SS - Your samurai won't be very good archers, and more of melee fighting. It would be better to use them up close.

Darth SS
05-09-2004, 09:27 PM
So, can I swap those bows out for swords?

Demon with a Glass Hand
05-09-2004, 09:29 PM
Arrows, if not flaming, will do very little. Even flaming arrows will just merely cause a slow death for the Undead. During which they can stuble forward lighting everything around them on fire. Like trees and troops.

Decapitation would seem they way to go for you and your Samurai, S.S.

IHateMakingNames
05-09-2004, 09:31 PM
Oh, I forgot.

Undead die like people do. Only Shard can do the "Move removed body parts and heal fast" thing. Undead take a lot of damage, but they take it easy and once they are down, they disappear and go to where ever they go after they die. Also, if some one dies in battle, unless a WM cast a certain spell, they can become Undead.

Dante
05-09-2004, 09:34 PM
Hmm, so I suppose FLAME STRIKE would be fun...

Darth SS
05-09-2004, 09:34 PM
Right, so tell the archers to lose the bows and grab their swords then?

IHateMakingNames
05-09-2004, 09:35 PM
Oh, yeah. Swords would be a better idea (You can turn the Fighters into Archers, but they won't be as accurate as trained archers).

Demon with a Glass Hand
05-09-2004, 09:35 PM
With Shard's ability to rally dead forces to his command, would he be able to rally any already existing Undead under his command?

Not that controling two undead at a time would be useful against a couple hundred but, nonetheless, tactical strategy may apply.

Squishy Cheeks
05-09-2004, 09:36 PM
Trenches= a long straight hole, any grunt soldier can make them.
Man trap = A hidden hole lined with spikes. Any grunt soldier can make it
Earthenwork wall = A wall made of piled dirt. Any idiot can make it.

My boys should be able to build these no problem. I've seen kids on a beach make good minitures of these when building sand castles, some are quite good. We have local sandcastle contests and alot of people have sick skills at building sand fortifications.

Any problem with using the biggest and the strongest guys to dig the trenches wide and deep?

The idea of fortifictions is just to slow the enemy down enough so they become manageable.

IHateMakingNames
05-09-2004, 09:38 PM
Demon - Existing Undead are out of Shards command.

Jad - You might want to ask that in the RP, since maybe every one else might not want holes everywhere. And again, Undead can dig.

Demon with a Glass Hand
05-09-2004, 09:42 PM
How stupid are the undead? I mean, Shard still retains sentience. Do the hordes have that, or are they, as I assume, mindless machinations driven by instinct more than reason?

Squishy Cheeks
05-09-2004, 09:43 PM
They can dig, but I'm assuming they dig slower than they can walk. If you put the holes far enough away to just be in archer range or just out of it but far enough away to not get in the way of the infantry when the undead shamble back out of the soil, it shouldn't be a problem

IHateMakingNames
05-09-2004, 09:43 PM
Undead tend to move foward and destroy something in their way. They are good fighters, but stupid and fall for tricks easily.

Though, the high ranking Undead (Like a Dreadlord, which is a very strong vampire), can control every single grunt Undead in an area to act as an average soldier. Previous scout reports have shown no high ranking Undead, but one may have joined up since the last scouting.

Darth SS
05-09-2004, 09:46 PM
(Insert OOC question here) (Insert puppy-dog eyes here)

Demon with a Glass Hand
05-09-2004, 09:52 PM
How exactly is mass combat going to work, IHMN? Are you going to 'calculate' losses based on the kinds of fortifications we set up and our planning?

Or, rather, are you going to leave that up to us? (Alert: Bad Idea!)

IHateMakingNames
05-09-2004, 09:55 PM
I have a basic plan on what is going to happen with the Undead, and if you really fuck up, your screwed.

Like lets say I have planned for every single Undead to charge right down the middle main path. If you had split the defenses between the natural path and the main path, then the middle is screwed.

Or, if it's a complete wide spread movement, if all the defense is in the middle, everyone will live, but the mission will be a failure.

Dante
05-09-2004, 10:00 PM
I have to scamper off to do evil Asian things, so IHMN can take control of Kelen.

Demon with a Glass Hand
05-09-2004, 10:01 PM
I am also off to do evil things. Though mine will be Canadian rather than Asian.

Darth SS
05-09-2004, 10:04 PM
I take my leave as well. Good bye.

Squishy Cheeks
05-09-2004, 10:04 PM
My idea was to make a trench ring with four breaks at a width of two men or one ogre.

IHateMakingNames
05-09-2004, 10:06 PM
A trench ring where? That is important you know.



So, we have as far,

1) The ogres are going to try and build a bunch of trenches themselves.

2) People have mentioned walls for archers, but no decisions have been made.

3) Fire.

Squishy Cheeks
05-09-2004, 10:09 PM
A ring 100 yards away from the camp surronding it. A few man traps beyond it possibly a second trench ring at fifty yards allowing us a fall back defense.

Otaku Son
05-09-2004, 10:10 PM
Kyle suggested he just lead his 100 troops right into the trops of undeads, you know.

IHateMakingNames
05-09-2004, 10:11 PM
So, a large circle of trench around the main camp, then some holes with sharp things in them, then another ring beyond that? 50 ogres can't do that in a week alone. Also, for the north, that is a lot of trees to knock down, and some trees for the south.


Edit - Oh yeah, send 100 troops into an army of 1500 (Which is a guess, chances of it being higher are likely). That sounds smart.

Dante
05-09-2004, 10:14 PM
If the ogres were hasted it MIGHT work... Emphasis on might.

Squishy Cheeks
05-09-2004, 10:21 PM
World war one soldiers were expected to dig a six foot deep and four foot wide trench under fire in under a half hour, at least according to "Mail Call"

Kain
05-09-2004, 10:21 PM
I think that the use of fire is a good idea. Have the mages chuck fireballs at the largest concentration of troops. Soften them up before the ogres charge them

Elminster_Amaur
05-09-2004, 10:24 PM
I'm guessing fear won't work.

IHateMakingNames
05-09-2004, 10:33 PM
Well, so far we have plans for series of holes around the main camp, so the middle is the only place with a plan of defense so far (Some black smith are going to make Ogre sized shovels to help, then they will make the traps inside the holes).

Something really should be built witht he stone and wood...

Kain
05-09-2004, 10:36 PM
how much wood would it take to build towers?

IHateMakingNames
05-09-2004, 10:38 PM
I don't know, I just made up numbers. But stone is more important for the towers then wood is you know. Just suggest a number of towers along where ever, then I will decide.

Kain
05-09-2004, 10:46 PM
hmmm which way are the undead coming from again?

IHateMakingNames
05-09-2004, 10:46 PM
Southeast.

Kain
05-09-2004, 10:51 PM
ok so two towers per path and a couple along the main road +some around the camp for defense. Towers make great places to stick mages(instead of trees)

Squishy Cheeks
05-09-2004, 10:51 PM
We could line the trench wall closest to us with stone.

IHateMakingNames
05-09-2004, 10:55 PM
Only two towers? The Undead could easily bust down two towers, or just bust down the door and go inside then kill everyone. This isn't literally WC3.

And the problem with Jad's idea is that the middle is the only defended place. Chances of Undead going through the bottom are pretty high, seeing as it's a pretty wide opening.

Otaku Son
05-09-2004, 10:55 PM
Could Kyle assign wood to his troops, and then have the mages set a small fire to the wood? Then, they'll rush into battle, and by the time the arrive at the undead, the wood will be in a larger flame? Thus, they can burn the undead(and Kyle will just smack some undead around with his left blade)?

Kain
05-09-2004, 10:57 PM
well how wide are thes natural paths?

IHateMakingNames
05-09-2004, 10:57 PM
The 100 troops would easily be overtaken by the Undead, who would just toss their burning bodies on the Fighters and kill them. Undead are not slow or weak, they are a little less then the average person if they were an average person before they died.

Edit - I don't know, wide enough. I don't care much for those kinds of statistics. Just placing two towers is stupid since they would die.

Static Hamster
05-09-2004, 10:58 PM
Sorry to interject...but do the undead have archers themselves?

Couldn't you build half of the towers out of stone and half out of wood so that you could in effect double the amount of towers you can create?

....

No?

Squishy Cheeks
05-09-2004, 10:58 PM
Well we could do four trench lines perpendicular to the path of the undead.

also have a ladder to the top of the towers. The ladder can be pulled up.

IHateMakingNames
05-09-2004, 11:00 PM
Static - They might, but scouting is needed to know that. ANd the towers idea, a wooden tower would fall very easily.

Jad - That is to much digging and removing of trees for a week. Maybe three lines if you don't worry about the north, middle, or south.

Kain
05-09-2004, 11:02 PM
ok fine well we got to do something with the wood why not built something that makes the undead go a certain way or funnel them where we want them

Squishy Cheeks
05-09-2004, 11:03 PM
Well Verdun reinactors rebuilt the entire trench system in two weeks for both sides.

Also what about the retractable ladder idea for the towers.

IHateMakingNames
05-09-2004, 11:06 PM
As I suggested before, how about you use that map I drew, then edit in what you want to do? It would make this much simplier. Like, for example do this.

http://img10.imageshack.us/img10/4581/lastscan7a.JPG

But say what is wood and stone and such.

Edit - Ladders would work, but the Undead might have some Undead ogres, so they might be able to destroy towers easily.

Otaku Son
05-09-2004, 11:10 PM
Okay, here's what I want to do. Snce apparently Kyle isn't going to be able to go out and fight the bastards, can he just go to sleep and wait for the intruder alarm to be sounded?

IHateMakingNames
05-09-2004, 11:12 PM
Oh, he can go out and attack the Undead with his 100 Fighters if he wants, I'm just telling you chances of survival are slim if he intends to fight. Now, if you could get everyone to use all of their units to go attack, then an attack might work (But you're goal is to kill off a large number of Undead).

Squishy Cheeks
05-09-2004, 11:12 PM
We should have a trench infront of any walls we build. It's like a moat basically.

We do however need a strategy for placing our defensive structures, if the Amish can build a barn in a day we should be able to build a Tower a day.

Otaku Son
05-09-2004, 11:13 PM
That doesn't answer my question. Can Kyle just go to his tent and sleep until the alarm is sounded or not?

IHateMakingNames
05-09-2004, 11:15 PM
Jad - You can build a lot of towers in a day. There are 200 trained builders, then some Fighters and Ogres for the tree cutting and big things that need to be moved.

Otaku - Sleep for a week? Sure, go ahead if you want to. But then he might be punished for not helping out for an entire week.

Otaku Son
05-09-2004, 11:18 PM
Fine, then what if he uses his mighty swords to help cut the trees?

IHateMakingNames
05-09-2004, 11:25 PM
Fighters = Cut down wood, dig, help move stuff.

Archers = Hunt

Mages = Do whatever

WM = Heal any wounds and restore stamina.

Dragoons = Cut, dig, and move stuff.

Workers = The builders and black smiths.

Which ever you are, you will be doing that for the week (As well as planning/keeping moral up)

lazy man
05-09-2004, 11:30 PM
Before I go to bed, I just want to know if I should wait for the next chapter before I join.

IHateMakingNames
05-09-2004, 11:31 PM
No, you can join this chapter. You won't have any troops though.

lazy man
05-09-2004, 11:32 PM
Alright, thanks.

Elminster_Amaur
05-10-2004, 12:14 AM
My plan of attack:

Since undead are most likely coming from the south and east, we must most heavily fortify those directions.

Take the trees from a path to the west which will be an escape rout in case of becoming overwhelmed.

Arm the avians with Malotov Cocktails for the defense. This will help with the mass destruction of the main force.

Build at least four large catapults and gather all of the flammable material available and roll it into large balls to fill the catapults up. Flamming pitch will be tossed into the ranks of undead in order get as much rampant destruction in on them while they are out of the range of the mages and archers.

Two lines of trenches shall be placed on the perimeter of our base, as it is in the center of the map and most likely shall be passed through from either south or east. These trenches shall be filled with oil. When the main force of the undead has reached this point, ignite the two rows, thus destroying any that are in the pits and hopefully as many as possible while just passing through.

Whatever you guys decide about the towers, we shall place mages atop them, and mount small hunting platforms in the trees from which the archers shall shoot flaming arrows.

If they don't have archers, we can have the avians continually dropping the malotov cocktails on them throughout the battle. Also, I will be flying around with my drum speeding up the troops, which I shall do during the building process as well, and try to speed up the avian bomb squadrons. And use my fire breath on occasion.

Am I to assume that fire breath is limited?

Joseph Pandora
05-10-2004, 12:16 AM
Im behind already. Since my charicters a mercenray can he just be under the command of one of the other charicters as a soldier?

IHateMakingNames
05-10-2004, 12:17 AM
For one, that should be mentioned in the RP from your character.

But, you know, burning down the entire forest is not something that should happen (I assumed that was a given). Trees burn faster then Undead, you will first destroy a needed forest, then destroy your own ranks because the fire will spread back towards you faster then the Undead are even moving.


Edit - Think about these plans more. In future chapters, I'm not going to be telling you as much about what your plans may do.

Elminster_Amaur
05-10-2004, 12:23 AM
Ok.

And as a bard I should probably be most concerned with the moral of the troups.

Joseph Pandora
05-10-2004, 12:24 AM
Also another reason why I shouldn't probably be in command of my own troops as opposed to being a soldier or special unit or the like is my charicter dosnt talk very much. Which would make it hard to command people.

IHateMakingNames
05-10-2004, 12:27 AM
Ok then, Jose's troops are now Elminster's troops.

Elminster_Amaur
05-10-2004, 12:28 AM
Yay, I get troops!

Kain
05-10-2004, 12:28 AM
Well here's a basis for a plan, lots of walls are going to be needed. We have trenches outside the walls. Also we have trenches across the openings so the undead have to go through them. Make sure that the trenches are filled with flammable material too. Also make sure that the walls near the openings are made up of stone so they dont burn down if flaming zombies make it through.Towers are not necessary but an added bonus. And if its possible we should try to built siege engines(catapults, ballista etc)

http://jupiter.walagata.com/w/annmarie/rainmap.bmp

Joseph Pandora
05-10-2004, 12:29 AM
Should I serve Elminister as a soldier as well or what?

IHateMakingNames
05-10-2004, 12:31 AM
Ok, I'm not going to try and understand these plans unless I get a picture with them. Just save the map I made, edit it in paint, then use www.imageshack.us to post it. Like Kain said, he wants walls, but where? That is a very important part of this.


Edit - Jose, you're just a high ranking soldier. You're the assassin of the mission I guess. If some Dreadlord showed up, and it should be assassinated, you'd do it.

Joseph Pandora
05-10-2004, 12:32 AM
Perfect. Thats just the kind of thing I was looking for.

Kain
05-10-2004, 12:33 AM
look at my post there is a map now

IHateMakingNames
05-10-2004, 12:34 AM
The problem with your plan, the zombies are heading Northwest. They don't need to use the main path. They can easily just walk through the south.

Kain
05-10-2004, 12:44 AM
but if they just completely bypassed us we could charge their rear and completely decimate them, its unwise to leave a foe at your back

Elminster_Amaur
05-10-2004, 12:48 AM
Is there anything special about my fighters?

Joseph Pandora
05-10-2004, 12:52 AM
I dont really see a better plan on the floor currently. There are only so many things we can cover.

Otaku Son
05-10-2004, 12:52 AM
Just that you control them. The only "special" people are our characters.

Elminster_Amaur
05-10-2004, 12:54 AM
http://img8.imageshack.us/img8/9369/attackplan.GIF
Plus, we need an additional wall outside of the ones I have drawn going down the length of the trees to the south, soaked in oil and collapsable outward.

Joseph Pandora
05-10-2004, 12:55 AM
The idea of hordes of buring undead does not seem all that appealing to me or anyone else who has played timespliters 2.

Elminster_Amaur
05-10-2004, 12:59 AM
Since the mages are doing "whatever," I would like them to be working on creating a very large supply of malotov cocktails for the avian squad. And a few large ones as mines for a mine field trap that looks pretty good for the large area of forest directly beneath the base.

Otaku Son
05-10-2004, 12:59 AM
Were you trying to spell a word out up there, Elminster? Looks like "Fait".

Kain
05-10-2004, 01:00 AM
it seems we have similar ideas, but the same flaw, they could just bypass us if they chose to

Joseph Pandora
05-10-2004, 01:01 AM
Were you trying to spell a word out up there, Elminster? Looks like "Fait".

The words exit.

Elminster_Amaur
05-10-2004, 01:01 AM
That is supposed to be an emergency exit sign.

Joseph Pandora
05-10-2004, 01:02 AM
Please don't confuse me. I can say "what?" in four languages.

Otaku Son
05-10-2004, 01:05 AM
And we would be placing oil in the middle of the forest makin the word "Exit" because...why?

Forever Zero
05-10-2004, 01:08 AM
And we would be placing oil in the middle of the forest makin the word "Exit" because...why?

So that the undead hordes THINK they know where you are trying to run from, but instead you have a backup exit somewhere else...

Either that, or he just meant it to show where the exit was, and got lazy and forgot to change it off of the color he was using for Oil Pits...

Elminster_Amaur
05-10-2004, 01:09 AM
The second choice there.

Oh, and we do have avian troops right? I mean fighter avians, not scouts?

Joseph Pandora
05-10-2004, 01:13 AM
The second choice there.

Oh, and we do have avian troops right? I mean fighter avians, not scouts?

If by that you mean airborne Im gonna go out on a limb and say no.

Elminster_Amaur
05-10-2004, 01:16 AM
I mean IHMN's race of people.

Forever Zero
05-10-2004, 01:18 AM
I mean IHMN's race of people.

No, not even IHMN has any of them under his control. He seems to be quasi-unique. They are also different enough that I think he would have included that in troop allocations.

GatoFiero
05-10-2004, 01:54 AM
Oh sh1t! It started already!

Edit - Well I read the 6 pages and I’ll work my way into it. I guess I could have been out directing the workers in setting up the initial base. *snap* that’s it! I know how I can do this.

Elminster_Amaur
05-10-2004, 09:13 AM
So we only have five avians then?

Squishy Cheeks
05-10-2004, 09:48 AM
http://img4.imageshack.us/img4/2197/lastscan7.jpg

Elminster_Amaur
05-10-2004, 09:54 AM
Dawg, we are still lacking in defense from north to south, plus that area you just erased off of the map is a very dense forest, so I don't think we could possibly clear all of it out in time. Plus, the scouting reports said they would be heading from the south east to the northwest, why fortify the northwest? Being single minded undead, they would probably keep going straight through once they had passed our encampment.

Joseph Pandora
05-10-2004, 10:00 AM
The scouting reports said they would be heading from the south east to the northwest, why fortify the northwest? Being single minded undead, they would probably keep going straight through once they had passed our encampment.

I agree with this.

Squishy Cheeks
05-10-2004, 10:16 AM
You fortify the Northwest on the chance they attempt to encircle us before moving on. if they pass us by we decimate their back ranks.

Elminster_Amaur
05-10-2004, 10:23 AM
Here is my revised plan, taking into account a lack of support from the avian race.

http://img4.imageshack.us/img4/9369/attackplan.GIF

Edit: the blue dots are Malotov Cocktail mines. Pressure sensitive, they ignite when the horde passes over them, myself and the avians shall bury them, and we'll mark them with some sort of symbol, in case our guys happen to go out there.

Edit 2: I just reread IHMN's first post in the Rp thread, and I noticed something odd. It said that the road passes Southeast to Northwest. Now, I may be reading that wrong, but does that mean that we are reading the map backwards compared to him?

Static Hamster
05-10-2004, 12:17 PM
Instead of letting them decide where they want to go, if they are simple minded undead can't you send a small band of warriors to lead them to where you want to put them? Then you wouldn't have to heavily guard everywhere.

Otaku Son
05-10-2004, 12:22 PM
we'll mark them with some sort of symbol, in case our guys happen to go out there.

Yeah, I can just see this:
Kyle: [Out leading his troops to battle the hordes. Then he hears explosions behinds him, turns, and sees his men stepped on the Motoliv Cocktails]"ELMINSTER! YOU'RE GONNA PAY!"[Kyle treks back to the camp and starts beating Elminster]"Why didn't you mark your explosives, idiot!? We just lost 100 troops because of your stupidity, as well as a bunch of explosives! Why didn't you mark the mines!?"


Edit 2: I just reread IHMN's first post in the Rp thread, and I noticed something odd. It said that the road passes Southeast to Northwest. Now, I may be reading that wrong, but does that mean that we are reading the map backwards compared to him?
But, if the majority of us are seeing the map one way, and only one character is seeing the map different, then that means the one character is the outcast and thinks backwards and will probably attack us, so we must kill him before it's too late!

Kain
05-10-2004, 12:58 PM
yes but that one person happens to be the one who created the map. I hope he just made a little mistake or we'll have to redisign our plans

Dante
05-10-2004, 01:05 PM
He probably just mixed up east and west.

GatoFiero
05-10-2004, 01:39 PM
Perhaps this has already been addressed but…

They were sent of force of 200 *workers, 300 archers, 500 fighters, 100 **dragoons, 100 mages, and 200 ***white mages.

That was posted in the RP thread.

IHMN – 300 (150 WMs, 100 Workers, 50 Archers)
Jad – 50 (50 Dragoons, mostly Ogres)
Otaku – 100 (100 Fighters)
Demon – 0
SS – 125 (100 Fighters, 25 Archers)
Gato – 150 (50 Workers, 50 Mages, 50 Archers)
Joseph – 100 (100 Fighters)
Kain - 0
Dante - 400 (200 Fighters, 50 WMs, 50 Dragoons, 50 Mages, 50 Workers)
Elminster – 0

That was posted in the Discussion thread. This one breaks down into 500 fighters, 200 workers, 200 white mages, 100 dragoons, 125 archers, and 100 mages.

We’re missing 175 archers.

Otaku Son
05-10-2004, 02:01 PM
More proof that our beloved-coughYeahRightcough- "leader" is involved with some kind of conspiracy with the enemy only to bring about our untimely doom!

IHateMakingNames
05-10-2004, 02:55 PM
He probably just mixed up east and west.

Exactly.

Also, for those 175 archers missing... I'm just going to give them to Josmir.

Before the maps, Avians are more of a rare and exotic race (Accidently added them to major races on first post). So the only Avians there are the five scouts and Josmir.

And to clear this up, your troops can be what you want them to be (They have to be a major race unless I say otherwise though, but no Nagas or Reptilians), but they have to fit the role they are (No Dwarven Arcers, no Fighters casting magic)



Also, problems with some plans.

http://img9.imageshack.us/img9/9369/attackplan.GIF
Self explanitory.


http://img9.imageshack.us/img9/1957/lastscan7j.jpg
Best one so far, but the bottom right walls/trenchs should be turned to face the southeast, since the Undead can wander pass the trenchs/walls and kill some people.

(Just flip this one around so it matches the movements of the Undead)
http://img9.imageshack.us/img9/5426/attackplan2.GIF
Also, to many towers with the stone you have. (Ignore the bottom left troops dying that).

Elminster_Amaur
05-10-2004, 04:44 PM
So which way are the undead coming from now? Is it the southeast or the southwest, like the road? Or should I say, are the lines parallel or perpendicular to the propagation of the waves of undead?

Sorry, physics test was today.

Now, according to the map, the road runs southwest to northeast, so if the undead are coming from the southeast, as you say, they would hit the fortifications of all the plans. However, if they are going parallel to the main road(southwest to northeast) we would all be dead. So, if you reversed the directions of east and west, does that mean that we should just flip the map east to west?

Edit: here is my new plan if east and west have always been reversed in the scouting reports.
http://img10.imageshack.us/img10/9369/attackplan.GIF
The problem with our plans was that IHMN was always reversed from the rest of us, so while we had the undead showing up from the bottom right of the map he drew, he wanted them coming from the bottom left.

Edit 2: The black wavy lines are the undead hordes moving toward the wall from the southeast.

IHateMakingNames
05-10-2004, 06:06 PM
No, the Undead were always coming from the bottom left of my original map, and always going to the top right. I just said Southwest instead of Southeast (Or however I messed up the directions). So, they are going up the main road.

And last time I am going to say this, no burning down all the trees (Pits of fire will still spread fire).


Edit - Come on, I may have messed up on the directions, but then I said the north was filled with trees that are almost impossible to pass through in medium numbers. If they were heading northwest, why would any blocking be needed when the trees are a natural blockade?

Elminster_Amaur
05-10-2004, 06:18 PM
I believe that what I said is exactly correct, if you take a look at all of the previous maps, our defenses have always been the heaviest in the bottom right.

Come on, I may have messed up on the directions, but then I said the north was filled with trees that are almost impossible to pass through in medium numbers. If they were heading northwest, why would any blocking be needed when the trees are a natural blockade?

Fine, remove the black lines from the northern side of the main road and keep everything but the pits of fire.

IHateMakingNames
05-10-2004, 06:19 PM
Also, stop suggesting so much fire. We are in a forest, why do you want to set everything on fire? Sure, the Undead will burn, but so will we (Fire can go over walls).

Elminster_Amaur
05-10-2004, 06:26 PM
Yeah, but I can fly.

Heh, that was supposed to be funny.

Umm, well we could try other stuff, but fire is the biggest weapon we have. Unless you want to put WMs in the trees or towers and have them mass cure the hordes we will need something else. Trebuches and big rocks or boulders.

IHateMakingNames
05-10-2004, 06:28 PM
Why is fire so good? I mentioned before, Undead die like mortals do. If you cut off two of their arms and stab them, they will fall over, instantly disinagrate, then never be a problem anymore. Or if you shot five arrows into their heads, they will die.

GatoFiero
05-10-2004, 06:37 PM
But 5 arrows to the head is still 4 too many for my tastes. I'll have my plan drawn up shortly.

Elminster_Amaur
05-10-2004, 07:25 PM
Cure automatically hurts the undead right? If an antidote cures disease and undeath is a disease, then we could fill those pits up with antidote?

GatoFiero
05-10-2004, 07:31 PM
http://img7.imageshack.us/img7/2197/lastscan7.jpg

-The tan represents a retractable/collapsible bridge.
-The black represents a stone wall. (edit - oops, i realized that i made the undead force black also, well i think you can tell the difference.)
-The dark red represents a deep trench. Possibly filled with oil, this is to be determined upon a later date.
-The bright red represents murder holes. Possibly filled with something, this is to be determined upon a later date.
-The brown represents wooden palisades.
-The blue dots represent a large tower, 25 archers to a tower. If the tower has a purple dot, then it is extra large to accommodate 10 mages.
-A purple dot by itself represents 10 mages.
-The grey represents the placement of 50 dragoons.
-The yellow represents the placement of 50 fighters, armed with pikes and whatever backup weapon their regiment uses. The longer the line, the greater area the troops are dispersed across.
-The black lines are the predicted rout for the Undead. The thick lines are a main force; I have separated them into three main forces of 500. The smaller lines represent a branching force of unknown numbers, but fewer than 200.

IHateMakingNames
05-10-2004, 07:40 PM
Main problem is the south. They can just (Edit) destroy the wood (Stone is to prevent that), knock them over, and go south/east around them.

Edit - Misread the brown for dirt.

Squishy Cheeks
05-10-2004, 07:57 PM
Ok turn my strategy so it points the correct direction.

Otaku Son
05-10-2004, 08:14 PM
I still like my plan to just charge 'em with everything we've got.

This migh sound like I'm being a smartass, but I'm being serious. Since we have all these soldiers(and I'm sure the ogres lay som pretty big ones), what if we collected everyone's fecal matter and loaded them into catapults. Then, have the mages light the shit on fire and we capapult it at these undead creatures. Thus, we're saving whatever resouces we would initially load into the catapults. Or, put it all in those dreadtrap/trench-like things, and save the resources we would use to fill those. And yes, fecal matter is highlt flammable material.

Which reminds me...whats our ration supply?

And another note, what's the time-cycle here? You told me that Kyle could sleep for aweek if he wanted to, but so far I haven't seen the sun set.

IHateMakingNames
05-10-2004, 08:16 PM
Here is what I suggest.

http://img6.imageshack.us/img6/6048/lastscan10.jpg

In the bottom right, archers are there since trees are to dangerous to cast spells around for mages. The trees around the trenches (Only near them though) will be cleared away. The trenches will cause Undead to fall into them, making them easy targets to shot with fire arrows (Since it's only Undead, the fires won't be big enough to destroy trees) When not in trenches, Undead will be shot by normal arrows. The walls cause them to either go down the middle and face the Dragoons, or to the sides and face Fighters.

The middle has mages, since there are no trees on the main path, fire can be used more often (Only towards the main road though). The walls and natural blockage of trees will cause the Undead to go down towards the Dragoons, Mages, Fighters, and White Mages.

But, just in case Undead start breaking through the northern trees, a squad of Fighters and some White Mages are there to kill anything that may pop out.



Edit - Otaku... Ugh...

As for rations and things like that. Unless I give you a specific situation with that, just assume it's good enough to support everyone.

And I said he could sleep for a week, but it's been maybe 30 minutes so far. I choose when time goes by. So far it's just been a lot of talking (We're going to say that these plans were being discussed IC in the thread, but just OOC in this thread) and some Ogres cutting down trees (They aren't the best planners).

Darth SS
05-10-2004, 08:29 PM
I'd go along with it.

Otaku Son
05-10-2004, 08:43 PM
Oh, come on. Like what's going to happen to our characters' fecal matter? Has to go somewhere, and I pity the foo' who's gonna have to haul it back to town and dump it wherever they dump fecal matter. If we use it as a means of flammable material, we get rid of it, save resources, and still have the ability to burn shit up(pun intended).

IHateMakingNames
05-10-2004, 08:45 PM
Except I've already mentioned on several occasion that fire = bad when you are fighting in a forest.

That, and there is plumbing for the cities/towns in this world, because it's nasty otherwise. Now, it's just like when you go camping, but instead of going anywhere, you dig a hole, go there, then cover it with the dirt. Fertalize the land.

Forever Zero
05-10-2004, 08:49 PM
... I pity the foo' ...

Otaku Son
05-10-2004, 08:49 PM
And rather than fertilize the land(which, if you do, you're going to mess up the camp spot since grass and stuff will start growing there), we could fill those trenches, as I already suggested. The catapult was one idea, and fill the trenches it another. Or use it as the fire-arrow heads instead of whatever you're planning to use.

And FZ, where do you think I got the quote?

IHateMakingNames
05-10-2004, 08:51 PM
For one, shit does not burn as much as you think it does.

And two, I said go out in the woods, meaning not the camp.

Also, filling the trenches would be stupid, since that defeats the purpose of trenches.

Elminster_Amaur
05-10-2004, 08:52 PM
Here is my revised plan.

http://img6.imageshack.us/img6/7555/attackplan.gif

I didn't see IHMNs plan in the thread until after making this one.

Edit: and in the death pits we need antidotes.

IHateMakingNames
05-10-2004, 08:57 PM
My plan is better, trust me..

For one, Undead are stupid, but they aren't going to walk right into spikes. They will just turn.

Why have a trench behind a wall? That makes no sense.

Death pits won't do much. Stupid, but some holes will only take out 50 at most.

The dense forest won't completely block Undead, but a very small number of them can go through. But, there are chances of Undead Ogre being there (Ogre were the ones to make that natural path), so if the went up north, they could plow through the forest with a lot of zombies behind them (Unlikely, but is covered slightly with my plan).

Otaku Son
05-10-2004, 08:57 PM
For one, shit does not burn as much as you think it does.

Actually, it does. I've experimented. BOY SCOUTS RULES!
Also, filling the trenches would be stupid, since that defeats the purpose of trenches.
Not if the shit is on fire. And put a little in there, not fill it all the way up. I don't think we've produced a whole lot in just thirty minutes.

And, if they have an Undead Ogre with them, then what good will stone walls do? The ogres can smash through those, too.


Kyle will gladly touch his own shit just to prove Jos wrong about, "No one wants to touch their own shit." Kyle's a manly man, after all. In fact, Jos better watch ou while he's sleeping tonight. Kyle might just shovel up some shit and dump it in Jos' face.

IHateMakingNames
05-10-2004, 09:01 PM
If they have an Undead Ogre with them, then what good will stone walls do? The ogres can smash through those, too.

Not nearly as fast though. The ogres would need something to beat the stone with, while the trees don't need as much. And the walls are protected.

lazy man
05-10-2004, 09:06 PM
Could I get an idea of what class I should be?

IHateMakingNames
05-10-2004, 09:08 PM
What do you want to be?

A white mage/priest is an important role, since you are the only other protection besides not dying from troops turning into Undead (A spell causes them to be immune to the Undead curse and allows them to go to whatever heaven they are supposed to go to).

Or, you can just make something up. I really don't care.

Elminster_Amaur
05-10-2004, 09:12 PM
Do antidotes cure disease?

IHateMakingNames
05-10-2004, 09:13 PM
Curse, not disease. They are magically raised back to life.

Elminster_Amaur
05-10-2004, 09:19 PM
Is there any way to mass cure then?

IHateMakingNames
05-10-2004, 09:21 PM
This is not FF. THere are not *Cure spell*"MY CUT JUST DISAPPEARED!" things. Cure spells just increase the rate of natural healing (Think Wolverine). Antidotes (Spell wise) make your immune system much stronger, etc, etc.

Only thing WMs can use against Undead are holy type spells.


Edit - As for potions, they are the same as cure spells. However, antidotes (Bottle wise) are like medicene.

Elminster_Amaur
05-10-2004, 09:26 PM
So, no way to do it en masse then....well, I like your plan, was just trying to find a way to reduce the number of undead that reach us. We still need the trebuches(sp) though. They will help to decimate the numbers of undead that get anywhere between 1000 and 1500 feet away from the base. Smaller catapults will help the up close fighting, but once the hordes are upon the walls, there's not much they can do. And if fire is not suggested, then what in the world am I going to be doing?

IHateMakingNames
05-10-2004, 09:29 PM
Catapults and fire only on the main road (It's a dirt and gravel, wide road. No trees for plants). But none in the south.

Your guy can fly around and breath fire at some zombies in the middle of the main road (Though, they might spread the fire to the nearby zombies, which might spread more and more towards the trees and start a fire). Or, he can stay back near the archers/mages and fighters/dragoons with his drums to raise moral supposrt/speed them up (Aura).


Edit - Next mission, I'm going to try and be much more specific, and will show it in a dicussion thread first so any questions can be answered.

lazy man
05-10-2004, 09:48 PM
Could I be another berzerker or do I have to be something else?

Elminster_Amaur
05-10-2004, 09:53 PM
I know about the drumming stuff, but is there anything that I can drop on the undead or the avian scouts can drop on the undead, I mean, there is no need to let perfectly good airborne forces go to waste sitting around at the gates.

Forever Zero
05-10-2004, 09:54 PM
In repsonse to the RP post by Otaku...

Soldier #347 - Looks in tent, to see a warrior holding some crap from the garbage pit. "Whoo boy, looks like the shit is really going to fly now..."

Come on, someone had to say it...

IHateMakingNames
05-10-2004, 09:54 PM
You can be another one, but we already have one (An elf one *snicker*).

(Repost)

Otaku, let us clear up some things.

1) Kyle is a human swordsman. A dwarf, orc, reptilian or any other race member who is trained in strength like classes outmatches your guy in strength.

2) People go to the bathroom in the woods. Not the middle of camp. I have said this several times, specificly to you. Pay attention. Delete the second part of that post, since it makes no sense.



Elminster - We have 6 flying units, none of them trained as fighters (Scouts and a Bard), vs 1500 Undead....

GatoFiero
05-10-2004, 09:54 PM
The way i see it, with our current troops, any plan involving a wall and a pit will work. There would have to be a whole lot more undead to make me nervous.

Main problem is the south. They can just (Edit) destroy the wood (Stone is to prevent that), knock them over, and go south/east around them.

Edit - Misread the brown for dirt.

Not good palisades. If they were built by someone who didn't know what the hell they were doing perhaps.

http://img5.imageshack.us/img5/5517/P-C.JPG

I can't see zombies taking the time to pull one of these down, but an undead ogre maybe. But besides that, even in the event they do break through my palisades, I still have all my dragoons and positioned to protect against any attempt to come into my camp.

My strategy is a brick wall. It would take much more than a measly 1500 undead to push me from that fort.

Forever Zero
05-10-2004, 09:57 PM
Thanks Professor Gato!

Actually, I thought Palisades where where they just carved down the tree and stuck it deep in the ground to make a sort of instant wall. It could be beat aside easily, but it worked temporarily.

But that design would seem to work far better, although it would also seem to be easier to destroy...

IHateMakingNames
05-10-2004, 09:57 PM
Gato - Stone is limited, and that would be a lot of stone to fill all of those wooden things. And while that way might work, chances of Undead passing are pretty good if they go south (Since walls just keep coming, but no people to kill them). And the plan I drew up is more resource efficient.

Squishy Cheeks
05-10-2004, 09:57 PM
If we are talking brute strength. Yama is the king. He's lived a hard life to become so.

Elminster_Amaur
05-10-2004, 09:58 PM
Fine...I was just saying that since there are so many undead, a few avians could do a lot of damage with spears or stones the size of a head or something.

Dante
05-10-2004, 09:59 PM
Why not let the ogres throw rocks? Use them as artillery.

Elminster_Amaur
05-10-2004, 10:01 PM
I could drop stones as large as the average ogres could as well, and get more distance too, but I'd have to go down to where the trebuches are not covering. (the south gates)

IHateMakingNames
05-10-2004, 10:01 PM
Ogres can throw rocks, but once the Undead start getting closer, they will be more useful with giant swords and lots of swining.

Elminster, your guy is not as strong as an ogre.

Elminster_Amaur
05-10-2004, 10:02 PM
That is true as well, and my drumming would come in handier once they got in closer as well.

Edit: fine, large stones.

Darth SS
05-10-2004, 10:03 PM
Have we considered volley firing? Any idiot that can hold a bow can do it.


Basically, everyone grabs a bow, and as they get closer you volley fire. Meaning you just let fly and hope that the mass grouping will do it.

Then, when the enemy reach a certain point, you ditch the bows, and leave the trained archers there, and charge out swinging and smashin'

If we used flamed arrows, I suspect we could cut down their numbers a fair bit.

GatoFiero
05-10-2004, 10:05 PM
Hey, I never said all they had to be filled with good wall construction rock. The goal with filling them with crap is to make them too heavy to easily move. The purpose of putting them in a an upside-down V and burying shafts into the ground is to make them more resistant to being pulled apart.

The whole original goal of such fortifications was to use less materials than it would take to construct a wall of the same size.

In other news, I'll make my comments about your strat in the thread soon.

IHateMakingNames
05-10-2004, 10:05 PM
Volley shots would be a waste. You need accurate shots to kill a Undead. Just a random arrow in the arm won't even phase an Undead (They feel no pain).

And fire is only for the main road, and then it's still dangerous until the Undead are near the walls.

Edit - The main problem with your plan Gato is if the Undead go the southern path, no units are there to stop them.

Otaku Son
05-10-2004, 10:05 PM
2) People go to the bathroom in the woods. Not the middle of camp. I have said this several times, specificly to you. Pay attention. Delete the second part of that post, since it makes no sense.

You didn't make any remark when Kyle said, "We can use the shit in the middle of the camp." 'Sides, if anything, it could be animal dung(what are our animals, anyway, if any?) or mud, if you wanna make Kyle look like a fool.

Anyway, I say we go with IHMN's plan since he's the DM so he obviously knows how to defend against his own onslaught.

Elminster_Amaur
05-10-2004, 10:06 PM
Yea, but IHMN said not to use the flamming arrows for the forested area of the map. And to conserve their usage on the main road.

Edit: heh, I guess IHMN said it first.

IHateMakingNames
05-10-2004, 10:15 PM
You didn't make any remark when Kyle said, "We can use the shit in the middle of the camp." 'Sides, if anything, it could be animal dung(what are our animals, anyway, if any?) or mud, if you wanna make Kyle look like a fool.

If there is shit in the middle of the area where the force of 1410 units are sleeping, it would have been cleaned up long ago.

Anyway, I say we go with IHMN's plan since he's the DM so he obviously knows how to defend against his own onslaught.

That is just a basic plan for what you are expecting. The recent report said 1500 zombies, mainly human, with no High Ranking Undead were heading from the Southwest to the Northeast. The trees to the north are thick, while middle is wide open and south is middle. So, walling the middle and down would be the best plan no?

In later mission, I'm just giving you the reports and such, then if you screw up a lot in your plans (Like the masses of fire you wanted), you're screwed.

Darth SS
05-10-2004, 10:19 PM
Actually, one flaw i just noticed with Gato's plan....

If they're on the other side of the wall, how do we hurt them?

WE can't get through, and neither can they. If we were trying to route them, it would work, and maybe for choke-points. But past that, its just a delay.

lazy man
05-10-2004, 10:20 PM
Name: Dart
Age: 29
Sex: Male
Race: Human
Class: Berzerker
Magical Item: The fire-sword-things from Celes' Ragnarok RP, only alittle more potent, about five feet long, and it doesn't burn his hands (tell me if I should change this)
Items: none (for the moment)
Weapons/Armor: The sword and some chain mail
Appearance: Whatever is basic clothing in this RP is what he wears, plus the chain mail and sword.
Skills/Spells/Aura: Aura of Might: Adds a bit to the strength of all his allies, as well as making him alittle stronger.

Berserker Rage: When he gets mad enough, Dart's strength will effectively double and his speed will double, but he loses his common sense and fails to give any orders to his troops, leading to bad situations at the wrong times.

Background Info: An average person who has an incredibly short fuse, he started adventuring in his late teens, wanting to enjoy the world instead of being cooped up at home. Along the way, he found his sword and was satisfied, going along with his aimless wandering for a few more years. When he came the the area of the Allied army, he decided to join, mostly because he didn't have anything better to do. Somehow, he rose quickly in the ranks, becoming a commander after a few years.
Quote: "Must...kill..."
Extra Notes: He's very durable and is more of an up and front guy, but he knows when to run away and when not to.

I'll just join in the next chapter of something, so criticize away.

GatoFiero
05-10-2004, 10:20 PM
Alright, what's the undead's motivation? Are they attempting to destroy the fort? Or are they attempting to get past it? If it's destruction then my plan still works, quite well.

If they're attempting to get past it then I’ll need to reassign some forces to picket duty and change some wall lengths.

Edit - SuperSaiyan, they're called Pikes. They've got a long reach and a sharp metal top on them. They can even be cheaply manufactured using knifes. Undead fall in pit, fighters go cut cut, slice slice, staby staby.

Joseph Pandora
05-10-2004, 10:22 PM
Alright, what's the undead's motivation? Are they attempting to destroy the fort? Or are they attempting to get past it? If it's destruction then my plan still works, quite well.

If they're attempting to get past it then I’ll need to reassign some forces to picket duty and change some wall lengths.

They just want to get around.

IHateMakingNames
05-10-2004, 10:22 PM
Lazy - For the aura, double is to much. For the rage, triple is to much.

Gato - They are going from point A to point B, but Undead are know to destroy what is in their way. If they can't destroy, they go around.


Edit - What if the Undead grab the pikes and pull the people in? Then those people are screwed.

Otaku Son
05-10-2004, 10:24 PM
In later mission, I'm just giving you the reports and such, then if you screw up a lot in your plans (Like the masses of fire you wanted), you're screwed.
Hold on, so all we'll ever do are these Warcraft-type mission things? No band of heroes-type stuff?

lazy man
05-10-2004, 10:25 PM
That better?

IHateMakingNames
05-10-2004, 10:26 PM
Hold on, so all we'll ever do are these Warcraft-type mission things? No band of heroes-type stuff?

Some times it will just be you heroes who have to go into some Undead Fortress to kill/get something. Though mostly, this is like an RTS game.

There is fighting though. The next RP thread (Chapter 1.5) is the Undead attacking this fortress.


Edit -

That better?

No six foot long blade either. He's just a human. Five at most.

GatoFiero
05-10-2004, 10:28 PM
Hey if they grab the pikes then tough luck. Shit happens, they shouldn't have held on so tight that they got pulled in.

Edit - Oh yea, i'm re doing my plan right now. Since I now know that the undead would simply go around once they realized they couldn't destroy me.

lazy man
05-10-2004, 10:29 PM
Everything's done now, just gotta wait for the next chapter.

IHateMakingNames
05-10-2004, 10:30 PM
Gato, remember, you're guy has half of the mages and 50 of the archers in his troops. If he doesn't agree with the plan, he can command them to not help in the way everyone else planned (But bad things may happen to you if the mission fails).

Otaku Son
05-10-2004, 10:31 PM
Okay...as I proposed in the IC thread, will there be a flashback scene pointed out how this band of misfits got grouped in the first place?

GatoFiero
05-10-2004, 10:34 PM
heh, the funny thing is that none of my troops are at risk. I should have a revised plan in a few minutes.

IHateMakingNames
05-10-2004, 10:34 PM
I already said how. For whatever reason, each of you are part of the Allied military. Kelen is the most known, while Josmir is a well known Scout. Josmir and Kelen were sent on this mission, and Josmir requested that the PCs come with him for whatever reason.

Edit -

heh, the funny thing is that non of my troops are at risk. I should have a revised plan in a few minutes.

That's assuming the Undead have no ranged attacks...

Otaku Son
05-10-2004, 10:38 PM
No, I mean...way, way, way back. Why they joined the Allied military.

In other words, BACKSTORY.

IHateMakingNames
05-10-2004, 10:39 PM
If you want, sure.

I assumed your guys reason would be "Military has lots of moving around, chances of hearing stories of what shit I'm looking for is more likely. And I don't have to worry about feeding myself or shelter anymore."

Darth SS
05-10-2004, 10:40 PM
I can't decide where I should put my men.

I mean, I have to take one of the fighters lines, so, I think I'll take the main road line, and split 45 to take the south line.

As for myself (my actual character) he'll be with the brunt of my samurai.

IHMN, I'm assuming that like in WC3, the placement of "heroes" tends to influence the course of a battle?

IHateMakingNames
05-10-2004, 10:42 PM
For SS's last sentence, maybe. This is a really basic mission though, just for me to test out you guys and myself on how this will work. I'm wouldn't be suprised if no Allies died, just some injuries (Mindless zombies are fooder to Dragoons).

Now, if there was a Lich or a Vampire here, that would be completely different.

Kain
05-10-2004, 10:53 PM
i just have one question how come i have no one under my command? i thought everyone got men. By the way i thought an elven berserker with an axe was an original concept. if you dont like it fine by me

IHateMakingNames
05-10-2004, 10:55 PM
You have no men because you're name was near the bottom, and by the time I got to you I realized that I had used up all the units.

But, recently I realized I missed 175 Archer (Gato pointed it out). So, you get 125 archers for your force now. Is that better?

And I just find an Elven Berzerker funny. The most frail, magical race as a guy who goes and bashes things. It's like an Ogre being a nursery school teacher.


(Last post in this thread. Go use the second disccusion).